Traditional Roguelike Fortnight - Day 9
Most of the work today was to flesh out differences between the various enemy types and add some complexity to the combat.
- More status effects: Quick, Weakness, Lifesteal
- Added a mild randomness (-1,0,1) to damage rolls and scaled up number magnitude to make it work.
- Added a last turn log to the bottom of the window
- "On hit" for weapons to apply some effect
- "Eternal" status effects, for a status effect that is always true (like lifesteal for bats)