Traditional Roguelike Fortnight - Day 5
Another shorter day, most of today was spent refactoring in prep for skills and items with effects. I had to refactor how player commands were processed and got into a rabbit hole of making this less duplicates and split out of state.rs (it was getting very large).
One feature was supporting directions sprites, so for example the fire ball faces the correct directly as it travels.
I have a long TODO list that I hope to get ahead of this weekend.