Traditional Roguelike Fortnight - Day 3
Today I accomplished:
- Life bars above enemy (when wounded)
- Moving player/enemy descriptions to data files
- Basic attacking with health and damage
- Monsters now chase and attack the player when close enough, else wander around
- A very basic death screen and new game
- "Floating" text burbs
- Save/Load support (only in dev commands for now)
Next on the agenda:
- Line of Sight
- Ranged Attacks (with animations)
- Skills