Traditional Roguelike Fortnight - Day 2
As part of this gamejam for traditional roguelike games i've been working on a game called The Archivist.
So far I've accomplished by day two is:
- Drawing the map/characters on a scrolling camera window
- Turn based movement between AI and player
- Bump to to remove enemies
I originally based it on bracket-lib which was nice, but then I ran into rendering issues on macOS with text backgrounds. I then found out that it has been unmaintained for the last 3 years.
I had to burn 3 hours porting it to the solid macroquad I've used in the past.
Tomorrow will hopefully flesh out some combat and a basic HUD.