A Gorilla with a Cortado

Traditional Roguelike Fortnight - Day 14 Final

I've finally hit the finish line, and not a day too soon. I'll need some space before wanting to work more on a game like this, it was a marathon for sure.

Today I added:

There are some areas I am not completely thrilled with the final outcome of balancing:

Despite all of this negativity, I am overall pleased with this entry. It is in my opinion rather polished (help, music, animations) with a good amount of content (36 unique monsters, 21 item upgrades, 10 map themes).

On top of that, it's written in 5.7k lines of rust and is lean and mean to develop. Macroquad as usual was the MVP library choice.

I could see potentially picking this up as a base for a future game game. Thanks for reading along!