Traditional Roguelike Fortnight - Day 10
I took the day off half for other reason but it meant I got a lot done today:
- A bunch of status effects to flesh out items/enemies: Lucky, Unlucky, Agile, Blind, Slow, Stun, Rooted
- Added music and some very basic sound effects
- Skills with time base cooldowns
- Ported the game to webassembly (as you can see below)
There are only a few features that might make the cut for this week:
- Autofight from Crawl (Tab) and Autoexplore as well (o)
- Some basic tutorial/help documentation
- Tile variations to break up the visuals
- Options screen for volume controls
Beyond that, we're all in content and balance passes.